Mortal Kombat vs. DC Universe | |
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Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Director(s) | Ed Boon |
Producer(s) | Hans Lo Hector Sanchez Michaelene Zawacki |
Designer(s) | Paulo Garcia John Edwards |
Programmer(s) | Michael Boon Alan Villani Alexander Barrentine |
Artist(s) | Steve Beran Carlos Pesina Dave Pindara |
Writer(s) | John Vogel |
Composer(s) | Cris Velasco Sascha Dikiciyan Soundelux DMG Dynamedion |
Series | Mortal Kombat |
Engine | Unreal Engine 3[1] |
Platform(s) | PlayStation 3, Xbox 360[2] |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat vs. DC Universe (MKvs.DCU) is a crossoverfighting video game between Mortal Kombat and the DC Comics fictional universe, developed and published by Midway Games (their last entry in the franchise before they went bankrupt in 2009 and sold the franchise to Warner Bros. Interactive Entertainment). The game is also the eighth instalment in the main Mortal Kombat series, despite the story not being connected to the first seven games or any other game that was released after this one. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was followed by a Mortal Kombat reboot in 2011 and by Injustice: Gods Among Us in 2013.
The game takes place after Raiden, Earthrealm's god of thunder, and Superman, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.
Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for seventh generation video game consoles. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license, but the game's lack of unlockable features as opposed to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism.
- 2Plot
Gameplay[edit]
The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[3] Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.[3][4]Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge', where players must perform ten pre-created combos of increasing difficulty.[5][6]
Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.[7] 'Klose Kombat' is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[3] A 'Test Your Might' mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.[7]
Another in-fight feature called 'Rage mode' is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Body heat the movie cast and crew. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[7] During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[8] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called 'heroic brutalities,' which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.[9]
Plot[edit]
After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge.[10] As this happens, the characters' abilities fluctuate, causing violent 'rage' outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic, and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that the other is not working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation.[11] While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherealm, while Shao Kahn is trapped in the Phantom Zone.[4]
Characters[edit]
Playable characters[12][13][14] | |
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Mortal Kombat
| DC Universe
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^aUnlockable character |
Development[edit]
Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009.[15] In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. 'Mortal Kombat 8' would have been 'dark, gritty, serious' and a 'back to basics reboot' of the series.[16] Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game.[17] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[18] The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.
Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive.[19] Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk,[20] and Illuminate Labs products for lighting.[21]
The use of a DC license in Mortal Kombat vs. DC Universe imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a 'Teen' ESRB rating. Therefore, certain Fatalities such as Sub-Zero's 'Spine Rip' were excluded or replaced due to their graphic nature.[22] In order to keep that rating, two of the Fatalities in Mortal Kombat vs. DC Universe were censored in North America.[23][24] In the United Kingdom version of Mortal Kombat vs. DC Universe, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely.[25][26][27][28] Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.[29][30]
According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes.[3]Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic.[31][32] Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded.[33] He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.[34]
For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.[35]
Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues.[36] Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: 'I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game'.[37] Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.[33]
Reception[edit]
Reception | ||||||||||||||||||||||||||||
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Mortal Kombat vs. DC Universe received mixed to positive reviews from critics.[40]Adam Sessler of X-Play stated: 'Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset.'[47] In GamePro, Sid Shuman called it 'surprisingly enjoyable.'[48]Wired.com's preview stated that the concept of the game was 'nose-pokingly ludicrous', noting that Superman's powers could be used to easily defeat a character with the comment, 'from Sub-Zero to Well-Done in eight seconds flat.'[49]ABC News praised the game's story because it did 'a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging,' as well as 'comic book-like' dialogue.[50]Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing.[6][42][47] The modes of Klose Kombat and Free-fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience.[6] Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the 'insane amounts of gore.'[8]
The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its 'simpler play, familiar graphics and adjustable gore content' but still not recommending it for younger players.[51] In 2008, GamePro, ranked it as the 15th best fighting game out of 18.[52]
Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008, not including the sales of the Kollector's Edition.[53] The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week.[54] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[55] According to Wired.com, Mortal Kombat vs. DC Universe also 'holds the distinction of being the most pre-orderedMK game of all time.'[56] In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.[57]
References[edit]
- ^Sinclair, Brendan (April 17, 2008). 'New Mortal Kombat details inKoming'. GameSpot. Retrieved April 2, 2010.
- ^Miller, Greg (June 25, 2008). 'Comic-Con panel on Mortal Kombat vs. DC Universe'. IGN. Retrieved December 6, 2008.
- ^ abcd'GameSpot Video: Mortal Kombat vs. DC Universe Video Interview 1'. GameSpot. Retrieved December 9, 2008.
- ^ abMidway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway. Level/area: Story Mode.
- ^Mortal Kombat vs. DC Universe Instruction Booklet, Midway Amusement Game, LLC, 2008, p. 13
- ^ abcdMiller, Greg (November 15, 2008). 'Mortal Kombat vs. DC Universe Review'. IGN. pp. 1–2. Retrieved April 3, 2010.
- ^ abcReynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks. Larry Flynt Publications: 5.
- ^ abcPetit, Carolyn (November 20, 2008). 'Mortal Kombat vs. DC Universe Review'. GameSpot. p. 2. Retrieved August 5, 2010.[dead link]
- ^'Mortal Kombat vs. DC Universe Q&A - Xbox 360 News at GameSpot'. GameSpot. June 23, 2008. Retrieved April 3, 2010.
- ^Vogel, John (w). Mortal Kombat vs. DC Universe: Beginnings 1 (November 2008), DC Comics
- ^Midway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway.
Dark Kahn: On your feet! This battle is not yet over! You will fight! / Superman: Don't give into the rage, Raiden! It can be overcome! / Raiden: Focus..we must focus! / Dark Kahn: What are you doing?! / Raiden: If we fight together, we can channel his own energy against him! / Superman: Sounds like a plan! / Dark Kahn: Face each other, or face me, it makes no difference! You - will - fight!!!
- ^McWhertor, Michael (July 25, 2008). 'Comic-con 08: Green Lantern, Joker Join MK Vs. DC Universe Line Up'. Kotaku. Retrieved December 9, 2008.
- ^McWhertor, Michael (August 20, 2008). 'Games Convention 08: Wonder Woman, Raiden Two Of Four New Kombatants'. Kotaku. Retrieved December 9, 2008.
- ^Purchese, Rob (September 12, 2008). 'Midway reveals MK vs. DC character List - Eurogamer'. Eurogamer. Retrieved December 9, 2008.
- ^'Midway sale to Warner Bros. approved'. The Los Angeles Times. 2009-07-02.
- ^Ransom-Wiley, James (February 5, 2007). 'Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3'. Joystiq. Retrieved June 3, 2010.
- ^McWhertor, Michael (July 17, 2008). 'Ed Boon: We Scrapped Mortal Kombat 8'. Kotaku. Retrieved June 3, 2010.
- ^Orland, Kyle (April 18, 2008). 'Mortal Kombat vs. DC Universe gets confirmation, trailer'. Joystiq. Retrieved June 3, 2010.
- ^Molina, Brett (June 10, 2010). 'Warner Bros. bringing back 'Mortal Kombat''. USA Today. Retrieved August 10, 2010.
- ^Cloutier, Ryan (September 24, 2009). 'Autodesk: How movies and games get made'. Blast Magazine. Retrieved September 25, 2009.
- ^'Mortal Kombat vs. DC Universe'. Illuminate Labs. Archived from the original on March 2, 2010. Retrieved February 16, 2010.
- ^Shuman, Sid (November 13, 2008). 'Ed Boon talks Mortal Kombat secrets, MK vs. DC, and the future of M-rated fighters'. GamePro. Archived from the original on 2008-12-23. Retrieved December 18, 2009.
- ^Kelly, Neon (July 11, 2008). 'Mortal Kombat vs. DC Universe Interview'. VideoGamer]. p. 1. Archived from the original on November 23, 2008. Retrieved June 3, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe U.S. version cut, U.K. gets more gore'. PlayStation Universe. Archived from the original on March 12, 2012. Retrieved June 3, 2010.
- ^Leahy, Brian (November 6, 2008). ''Mortal Kombat vs. DC Universe' Less Censored In Europe'. G4TV. Retrieved March 28, 2010.
- ^'Mortal Kombat vs DC 'Joker & Deathstroke UK Fatalities''. GameVideos. December 1, 2008. Archived from the original on July 8, 2012. Retrieved March 28, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe Interview with Senior Producer, Hans Lo'. PlayStation Universe. Archived from the original on December 2, 2013. Retrieved June 3, 2010.
- ^McElroy, Griffin (October 26, 2008). 'Mortal Kombat vs. DC Universe toned down to keep T-rating'. Joystiq. Retrieved June 3, 2010.
- ^Pigna, Kris (October 26, 2008). 'MK vs. DC Universe Gets Toned Down for T-Rating'. 1UP.com. Archived from the original on July 28, 2012. Retrieved March 28, 2010.
- ^McWhertor, Michael (October 24, 2008). 'MK vs. DC: The Joker's Fatality Gets T-Rated'. Kotaku. Retrieved June 3, 2010.
- ^Pigna, Kris (May 8, 2008). 'Mortal Kombat vs. DC to Feature Milder Fatalities'. 1UP.com. Archived from the original on July 20, 2012. Retrieved April 2, 2010.
- ^'Mortal Kombat Vs. DC Universe: Ed Boon interview'. CraveOnline. October 8, 1952. Archived from the original on September 4, 2009. Retrieved April 2, 2010.
- ^ abQuillen, Dustin (July 7, 2009). 'DLC for Mortal Kombat vs. DC Universe Canceled'. 1UP.com. Archived from the original on 2012-11-06. Retrieved April 2, 2010.
- ^D'Alonzo, Mike (October 27, 2008). 'X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe' - G4tv.com'. G4TV. Retrieved April 3, 2010.
- ^Dobson, Jason (October 10, 2008). 'MK vs DC Universe Kollector's Edition gets Alex Ross cover'. Joystiq. Retrieved August 10, 2010.
- ^Hryb, Larry (January 28, 2009). 'Show #305 : The Maw and Ed Boon'. Archived from the original on January 21, 2009. Retrieved December 9, 2008.
Ed Boon: Our goal right now is to provide at least one character from each side of the universes as a new character to play as
- ^Walk, Gary Eng (November 17, 2008). 'Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise'. GameDaily. Archived from the original on February 1, 2009. Retrieved December 9, 2008.
- ^'Mortal Kombat vs. DC Universe for PS3'. GameRankings. Retrieved April 3, 2010.
- ^'Mortal Kombat vs. DC Universe for X360'. GameRankings. Retrieved April 3, 2010.
- ^ ab'Mortal Kombat vs. DC Universe for PS3'. Metacritic. Retrieved April 3, 2010.
- ^'Mortal Kombat vs. DC Universe for X360'. Metacritic. Retrieved April 3, 2010.
- ^ abReeves, Ben (September 22, 2009). 'Mortal Kombat vs. DC Universe'. Game Informer. Archived from the original on July 2, 2010. Retrieved March 13, 2010.
- ^Shuman, Sid (November 17, 2008). 'Review: Mortal Kombat vs. DC Universe'. GamePro. Archived from the original on 2008-12-16. Retrieved December 6, 2008.
- ^'GameTrailers.com - Mortal Kombat vs. DC Universe - Review'. GameTrailers. November 17, 2008. Retrieved December 6, 2008.
- ^Gerstmann, Jeff (November 17, 2008). 'Mortal Kombat vs. DC Universe review'. Giant Bomb. Retrieved December 6, 2008.
- ^Osborn, Chuck (November 19, 2008). 'Mortal Kombat vs. DC Universe'. Official Xbox Magazine. Retrieved November 19, 2008.
- ^ abcD'Alonzo, Mike (November 17, 2008). 'Mortal Kombat vs. DC Universe'. X-Play. Retrieved April 3, 2010.
- ^Shuman, Sid (November 2009). 'Static'. GamePro. IDG Entertainment: 28.
- ^Sjöberg, Lore (May 28, 2008). 'Fighting the Good Fight: Mortal Kombat vs. DC Universe'. Wired.com. Retrieved March 3, 2010.
- ^'Video Game Review: Mortal Kombat vs. DC Universe'. ABC News. November 28, 2008. Retrieved March 13, 2010.
- ^'Child Psychiatry Group Approves Of Mortal Kombat Vs DC Universe'. G4TV. November 21, 2008. Retrieved March 28, 2010.
- ^The 18 Best Fighting Games, Feature Story from GamePro
- ^Thorsen, Tor (January 26, 2009). 'MK vs. DC ships 1.8 million, follow-up incoming'. GameSpot. Retrieved January 26, 2009.
- ^Remo, Chris (February 20, 2009). 'DICE 09: GameStop's Raines Talks 'Bullish' Retail Forecast'. Gamasutra. Retrieved February 20, 2009.
- ^'10-K Filing that states MK vs. DC sold 1.9 million'. U.S. Securities and Exchange Commission. April 6, 2009. p. 5,6. Retrieved April 3, 2010.
- ^Cavalli, Earnest (January 26, 2009). 'MK Vs DCU Success Guarantees More Mortal Kombat'. Wired.com. Retrieved November 20, 2009.
- ^'Rentrak Announces Top Video Game Rentals of 2009 and Most-Advertised Titles Based On Its Video Game Ad Monitor Service'. PR Newswire. January 28, 2010. Retrieved February 1, 2010.
External links[edit]
- Mortal Kombat vs. DC Universe at MobyGames
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MK vs DC aliases[edit]
Before this escalates into an edit war the aliases, '(also known as MK vs. DCU, MK vs. DC, Mortal Kombat vs DC, or simply Mortal Kombat 8)', I can assure you that i've seen in interviews/reviews that all of these nicknames have been used at one time or another. However, my assurances mean nothing in wikipedia. I will be searching for references to support my claim. However, Rome wasn't built in a day so this may take a bit of time. But not a span of weeks, merely days, or until my schedule clears up. Sincerely Subzerosmokerain (talk) 23:23, 18 November 2009 (UTC)
Although many games do not state their many Aliases in their titles, like Street Fighter Alpha 3 does not have SFA3 and SFZ3 as well as their abbreviations in Japanese, MK vs DC is an exception. This game has been denoted by many titles prior to its release as well as after its release however as a Wikipedia, it is not WP:IINFO(see number 3). The MK8 numbering is nessecary for the Mortal Kombat articles for encyclopediac reference, just as to help guide readers which installments are considered part of the main line. The 'Mortal Kombat vs. DC', I can level with you there, it does seem out of place in the intro. paragraph. MK vs DC, however is probably the most commonly used abbreviation so for familiarity reasons, that should be kept. Sincerely Subzerosmokerain (talk) 02:31, 6 February 2010 (UTC)
- Mortal Kombat 8 is taken out of context. The title had not been specified for the game when the article was printed. If you want to mention it's the eighth title, fine, but the game is not known by Mortal Kombat 8 -- that's just what the creator wrote because the game didn't have a title. Merely mentioning it's #8 in the series is fine, trying to say that's what the game is called is not. MK vs. DCU and MK vs. DC are simply re-hashes of the same name, with one having the 'U' for 'Universe'. One or the other makes sense, but when going with the common name I'd go with MK vs. DC since that's likely what folks would abbreviate it as. In the end it's not a question of whether it was ever called a specific name, it's whether that name is even worth mentioning. Has there been significant coverage under a given nickname? If not it doesn't satisfy criteria for inclusion. I understand if you disagree, but if you do maybe we should take this to Wikipedia talk:WikiProject Video games and get more opinions. --Teancum (talk) 16:55, 22 February 2010 (UTC)
- I can agree with the removal of Mortal Kombat 8, however, the MK vs DCU and MK vs DC thing has me thinking. The most common occurance is MK vs DC, but the actual abbreviation of the game is MK vs DCU. Which one is taken in preference over the other? Sincerely Subzerosmokerain (talk) 02:37, 23 February 2010 (UTC)
- Sorry for the late reply. I would say take the more popular abbreviation, as that is what it would be known by. See WP:COMMONNAME. In that case I'll remove MK vs DCU. Feel free to revert it and discuss this more if you don't agree with the edit. --Teancum (talk) 15:46, 1 March 2010 (UTC)
- Well, it's fine for now but I've been seeing in magazines like GamePro and Tips and Tricks using the other abbreviation but for convenience, we'll leave it this way simply because it's more recognizable. Sincerely Subzerosmokerain (talk) 19:00, 3 March 2010 (UTC)
Endings[edit]
There are different endings depending on who the player completes the game as either character from any universe seen below. They are usually shown when a player defeats Dark Khan. We need to find a way to let the visitors to this page know that. Rtkat3 (talk) 12:29, 9 April 2010 (UTC)
DC Universe Endings
- Batman: Batman creates the OMACs (short for Outerworld Monitor and Auto Containment) as a way to defend New Earth from multiverse invaders. OMAC has already detected a breach in Metropolis.
- Captain Marvel: In order to regain control of his power, Captain Marvel was guided by Shazam through a focusing ritual. At it's apex, Captain Marvel unexpectedly visited a strange etherial world finding himself face to face with godlike beings calling themselves the 'Elder Gods.' Now able to tap into these gods' powers, Captain Marvel has new abilities he is only just beginning to master.
- Catwoman: The infusion of magic during the travel to different universes gave Catwoman the ability to change at will into a Black Panther with increased strength and agility.
- Darkseid: While imprisoned in the Netherrealm, Darkseid was left vulnerable as Shang Tsung tried to steal Darkseid's soul. In the midst of the soul drain, Darkseid reversed it regressing Shang Tsung to a withered old man. Darkseid broke free from his bonds as Shang Tsung pledges his allegiance in order to spare his own life.
- Deathstroke: Deathstroke emerged from the inter-universal conflict wiser and more cautious. Assassins from other universe would be unwanted competition. To maintain superiority, Deathstroke created a band of powerful assassins outfitted in his image. He now serves as Grand Master of the Deathstrike Clan.
- Flash: As a result of an aura attunement from Liu Kang, Flash discovered that he had retained a psychic bond with the warrior. The two agreed to warn each other of any cross universal breaches. It wasn't long before Liu Kang appeared and warned the Flash about the impending attack by the sorcerer Quan Chi.
- Green Lantern: On a distant planet, a huge pyramid unexpectedly rose from beneath the ground. It's origin was unknown, but it had the same energy than the one Batman detected from the other universe. Sinestro had learned of the pyramid and plotted to acquire whatever secret it contained. With Sinestro not knowing of the dangerous energies within the pyramid, Green Lantern rallies the Green Lantern Corps to keep the Sinestro Corps from getting their hands on the pyramid at all cost.
- Joker: As the worlds separated, Joker discovered that he had retained his new powers and managed to take over Gotham and holds tournaments where contestants fight to the death for his amusement with the winner fighting Joker.
- Lex Luthor: Using data stolen from the Special Forces, Lex Luthor constructed his own portal and breached the barriers that separated the two universes. He encountered the sorcerer Quan Chi and forms a deadly alliance with him.
- Superman: To seek protection against any future magical threats, Superman seeks the help of Shazam who uses ancient Kryptonian Lore to the creation of a new costume giving Superman an immunity to magic. Now sorcerers and demons can no longer harm the Man of Steel.
- Wonder Woman: Returning to Themyscira, Wonder Woman learned that there are strange relics scattered acrossed Themyscira. The relics are a sword, a shield, and a gold amulet are then used by Wonder Woman making the Amazons an unstoppable force for the preservation of Earth.
Mortal Kombat Endings
- Baraka: As the worlds returned to normal, the Kombat Rage disappeared except from the Tarkatans. Through the Rage, the savage Outworld race has descended to an even greater level of bloodlust. Marking their foreheads with the blood of their enemies, they now storm throughout the realms, dominating all.
- Jax: Badly injured from his fight with the otherworlders, Jax knew that he must use his cybernetics to save his own life. He underwent massive anatomical restructuring, replacing most of his body with mechanized, fully armored versions. Jax is now more powerful than ever, but at the cost of his humanity.
- Kano: Though the Kombat Rage disappeared when Dark Kahn was defeated, it drove Kano irreversibly mad. Turning on friend and foe, he became an outcast with a changed appearance. He has painted his face to further express his seething anger. Alone, in the depths of insanity, Kano endlessly repeats 'Death to Shang Tsung.. Death to Shang Tsung.. DEATH TO SHANG TSUNG!'
- Kitana: With no base of operations following the destruction of Outworld, Kitana sought asylum in Earthrealm for her Edenian Resistance Fighters. Raiden granted them Shang Tsung's abandoned island, where they would remain hidden from mortal eyes. Kitana and her warriors remade the former site of the Mortal Kombat tournament into a bastion of beauty and Light. To honor the god of Edenia, they renamed their new home Argus Island.
- Liu Kang: Raiden used his intense studies to unlock the secrets of the Rock of Eternity enabiling him to create a Captain Marvel in his Universe. Raiden infused Liu Kang with some of his own power with the abilities of Argus, Fujin and others. For Liu Kang to transform, he shouts 'Mortal Kombat.'
- Raiden: Following the end of the inter-dimensional conflict, Raiden returned to Earthrealm and discovered that his sun weakened him severely. The sorcerer Quan Chi offered Raiden a jade-colored stone that would replenish his power - in return for his sworn allegiance. Where Quan Chi acquired this stone is a mystery. Raiden must now decide between servitude to an evil sorcerer.. or mortality.
- Scorpion: Though Dark Kahn was defeated, his consciousness lived on. It found a host in the wrathful Scorpion. In the midst of his agony, Scorpion knew he would be turned into the most powerful being in the universe..if he survives the transformation.
- Shang Tsung: Impressed by Captain Marvel's fighting abilities yet angered at the defeat of his hands, Shang Tsung sought to create a race of super-warriors with Captain Marvel's abilities but would be a perversion of Captain Marvel's image. Through sorcery he combined blood from a torn piece of Captain Marvel's cape with the flesh of a Tarkatan corpse. Never before had his flesh pits echoed with the roar of such a monstrosity. With an army of Super-Tarkatans, Shang Tsung will be invincible!
- Shao Kahn: Though the Phantom Zone would usually weaken the Kryptonian criminals, the Phantom Zone actually restored Shao Kahn's powers enabling him to break free. He assembles an army of Kryptonian criminals who swear their allegiance to him in a plan to rule the universe.
- Sonya: During the 'World Merge Crisis,' a Green Lantern was killed and his Power Ring was transferred to Sonya. When the worlds separated, she still had the Power Ring at one charge as she must use it sparingly until she can find a way to replenish it's energy.
- Sub-Zero: After a fight with the Forces of Light, Sub-Zero discovered that he wasn't the assassin that he used to be. Upon his encounter with one of the Otherworlders, Sub-Zero decided to work for the good of the realm on his own terms. Sub-Zero left the Lin Kuei and donned a new costume befitting this new endeavor. But the Lin Kuei do not tolerate desertion, as he will soon discover..
Fan reception[edit]
Most Mortal Kombat fans disliked the game or had mixed feelings about it. I think it should be referenced in the article —Preceding unsigned comment added by Jedi89 (talk • contribs) 23:02, 19 July 2010 (UTC)
- I whole heartedly agree, but I think a reference from a site saying so would be the way to do it. Like IGN, GameSpot, gameInformer, GamePro, etc. Sincerely Subzerosmokerain (talk) 01:53, 20 July 2010 (UTC)
http://www.gamespot.com/special_feature/pre3-08/most-anticipated-2/index.html It was one of the most anticipated of E3 2008. Didn't know that. Sincerely Subzerosmokerain (talk) 20:28, 31 December 2010 (UTC)
GA Review[edit]
- This review is transcluded from Talk:Mortal Kombat vs. DC Universe/GA1. The edit link for this section can be used to add comments to the review.
Mortal Kombat Vs Dc Characters List
As a former contributor to this article I'm excited to see that it's finally coming up for GAN. My reviews tend to come in piece-by-piece, so if you see something added to the review, please feel free to fix it, even if I'm not done reviewing. Below you will see the standard GAN criteria, and then my comments below that as they are added.
Reviewer:Teancum (talk) 17:27, 10 August 2010 (UTC)
GA Criteria[edit]
- GA review (see here for criteria)
- It is reasonably well written.
- a (prose): b (MoS):
- It is factually accurate and verifiable.
- a (references): b (citations to reliable sources): c (OR):
- It is broad in its coverage.
- a (major aspects): { b (focused):
- It follows the neutral point of view policy.
- Fair representation without bias:
- It is stable.
- No edit wars, etc.:
- It is illustrated by images, where possible and appropriate.
- a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
- Overall:
- Pass/Fail:
Comments[edit]
Please bear with me. These are not structured, but are in list format. Feel free to just make an indent under each point as you fix an issue. If I approve of the fix I will use the strikeout strike tag to mark it as complete.
Quick-finds
There is one disambig linkFile:MKvDC freefal.jpg is still a bit big. I would recommend resizing it to 500px wide or belowThe caption for Superman/Kano should probably be less about the image and more about something to do with the freefall kombat system, per WP:CAPTION. The Kollector's Edition image should probably mention a tiny bit about the Kollector's Edition as well. See The Beatles: Rock Band for a good example of captions. They don't have to be quite as long as the example article, but it gives you a good idea of what captions should be like.The publisher in a reference should only be wikilinked on the first reference that uses them (for instance, the first 'GameRankings' would be linked, the second would not)
I noticed you replaced some wikilinks in the refs with italics. Only publications that consider themselves magazines should be in italics. Check Template:VG reviews#Code (the right side) for quick reference on which ones are considered magazines
Restate the title, or the abbreviated title, of the game more when leading a sentence. Right now it relies far too heavily on phrases like 'The game..'I found at least one instance of 'YOU'. This and any others should be replaced.I see both Gamespot and GameSpot. Be sure all instances are GameSpot.Joystiq (ref 19) needs wikilinked, 20 should not. Similar instances with the GameRankings and Metacritic refs (39-42), wired.com (refs 50 and 59). Gamasutra should be wikilinked. Ref 55 has no publisher, which should be 'United States Securities and Exchange Commission'
Fixed all of these errors Subzerosmokerain (talk) 22:43, 10 August 2010 (UTC)
- Crossed off repaired errors, added to the list --Teancum (talk) 00:24, 11 August 2010 (UTC)
- Finished these errors. Subzerosmokerain (talk) 21:56, 12 August 2010 (UTC)
- Section passed --Teancum (talk) 14:25, 13 August 2010 (UTC)
Lead
The lead makes no mention of the game's story. It should have an abbreviated story (one paragraph) between the two existing lead paragraphs. Nothing major, four lines or so should do it.This was the last title to be developed and published by Midway Games, as it filed for Chapter 11 Bankruptcy and sold the rights to Mortal Kombat to Warner Bros. -- it's mentioned here, but nowhere else. Please add it (with a reference to back it up) somewhere in the development section
Mentioned the second part but I will pick up the lead tomorrow Subzerosmokerain (talk) 22:43, 10 August 2010 (UTC)
Took a shot at the lead, needs a bit more reworking (and movement) but it's there. Also, i've already taken care of teh second bullet, it can be striked out. Sincerely Subzerosmokerain (talk) 02:46, 12 August 2010 (UTC)Lead's done. Subzerosmokerain (talk) 21:56, 12 August 2010 (UTC)- Section passed --Teancum (talk) 14:25, 13 August 2010 (UTC)
Gameplay
Replace the first two words ('The game') with MK vs DCThe first sentence feels long and a bit of a run-on. See if you can break it up into two sentences.the characters see the characters from the opposite universe as the invaders of their own - remove the second 'the', making it the characters see characters from the opposite universeEd Boon did confirm that the player - the reader probably does not know who Ed Boon is. Mention his title and wikilink him. Also this sentence is confusing. I assume the reader is meant to know that because everyone is playable that some characters do not receive a full story arc?The players can fight in the air during the fall in a quasi-mini-game - wikilink mini gamehit certain buttons to be on top -- add during the fallAnother in-fight mode called 'Rage mode' -- I would change in-fight mode to in-fight feature to avoid redundancythat fills every time you take damage or attack -- makes it sound like it fills instantlyThe effects of Rage mode causes -- remove The effects of
Did these suggestions and tried to fix confusing sentence Subzerosmokerain (talk) 22:43, 10 August 2010 (UTC)
- Good work, section passed --Teancum (talk) 00:24, 11 August 2010 (UTC)
Plot/Characters
Cite the plot using quotes and the like from the game. See X-Men Legends for an example of how I recently updated that article.-not going to require this of youSuperman is seen stopping -- can just be Superman stops. Try to avoid '-ing' type words if you canThe plot definitely needs to be gone over once or twice more. Try to find ways to not use parenthesis, and see if you can break up the last paragraph into two. If it's possible to expand the plot without getting into WP:GAMECRUFT territory, please do. (but expansion is not a deal breaker here, so don't feel like you have to) I would definitely recommend taking the end of the game and breaking it out into a new paragraph as possible as a closing paragraph--doesn't need split into a closing paragraph, and otherwise is now fineEd Boon has said that some of the characters' abilities - Boon can be unlinked, as he should be linked per the aboveespecially on the DC side - needs a copy edit. Something like particularly those of the DC Universe -- also is 'Universe', when referring to the universe in general and not the game, part of the title? If not all instanced should be lower case. If so, the opposite.Boon specifically mentioned that Superman - add For example,Boon revealed on the morning of July 7, 2009, via Twitter that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe but had been scrapped. -- two sentences please. One for who was added, one for them being scrapped (and why). Scrapped should probably be replaced with a more professional word/phrase as well.
I fixed all writing issues but i'm still mulling over the 'Universe' vs. 'universe' spelling, if there are not that many instances, is it just assumed to be the Universe of the DC characters? Subzerosmokerain (talk) 22:45, 10 August 2010 (UTC)
I don't know that 'Universe' is worth taking tons of time over. I'd say pick one and go with it. --Teancum (talk) 22:48, 10 August 2010 (UTC)Plot will take some time, might not be able to get to it until Saturday, hopefully done tomorrow. Subzerosmokerain (talk) 21:56, 12 August 2010 (UTC)- Went ahead and covered the plot for you. section passed --Teancum (talk) 14:25, 13 August 2010 (UTC)
Development
This eighth Mortal Kombat game was supposed to be 'dark, gritty, serious' -- try using would have been instead of was supposed to beremained was the use of the Unreal Engine 3, the one used in Gears of War. -- replace the one with alsoDC Universe thus got restricted to a 'Teen' rating -- replace got with was..Sub-Zero's 'Spine Rip' from previous titles have been replaced due to how violent they were. -- might flow better as ..Sub-Zero's 'Spine Rip' from previous titles were replaced due to their violent natureThe last paragraph as a mix of past and present tense. The first part makes it clear that the DLC was dropped due to Midway's troubles, the second half talks about potential DLC. I don't think the second half needs pulled, just restructured.
Fixed grammar issue and moved potential DLC characters to Character section, as it seemed more appropriate. Subzerosmokerain (talk) 21:56, 12 August 2010 (UTC)
- section passed --Teancum (talk) 14:25, 13 August 2010 (UTC)
Reception
There is no mention of what the 'Kollector's Edition' contains, though there is an image, and one brief mention of the sales. I would recommend adding information on the Kollector's Edition, renaming 'Development' to 'Development and marketing', then placing both the image and the info about the Kollector's edition in that section.Use a <br /> tag in the Reception infobox to put the other platform on a second line. Also to keep in line with the rest of the article, the PS3 version should be first.Replace all instances of 'Game Rankings' with 'GameRankings' (no space)Why is Well-Done wikilinked?ABC News praised Mortal Kombat vs. DC Universe's story stating that 'MKvsDC [did] a great job of giving players a cohesive..' -- the latter half would likely flow better if it was stating that it did 'a great job of giving players a cohesive..'The COO of GameStop ' -- wikilink COO to Chief operating officer
Finished these suggestions and added Kollector's edition information inside the image caption. It might be enough for the article itself but i'll do try to add to the prose tomorrow if I have time. Subzerosmokerain (talk) 22:43, 10 August 2010 (UTC)
Kollector's edition info. might be redundant in image caption and text, but I will be adding it to prose tomorrow.Subzerosmokerain (talk) 21:56, 12 August 2010 (UTC)- section passed --Teancum (talk) 14:25, 13 August 2010 (UTC)
More to come --Teancum (talk) 18:08, 10 August 2010 (UTC)
- I'm done combing through the article. Once the remaining issues are fixed this can be passed. --Teancum (talk) 12:10, 11 August 2010 (UTC)
VERDICT - Pass Nice work on this one. Congrats on the GA. I will try to get everything updated shortly to reflect it. --Teancum (talk) 14:25, 13 August 2010 (UTC)
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